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Dungeon Striker Developed With The Gamebryo engine, Removes the Limitation of Class Role and Skill In RPGS

When you are enjoying an RPG, sometimes you experience the limitation of class roles. When playing short distance contact-type characters, you may feel the lack of a range attack. On the contrary to this, mage type characters are weak at head-to-head battles. Dungeon Striker of Identity Games attempts to overcome this game play weakness through the skill hybrid system. This system will allow players to freely change their roles and mix between jobs.

Identity Games explained the new contents of ‘Dungeon Striker’ in detail. The second closed beta testing will launch on August 31th. The first close beta focused on checking basic stability and action-ability, while second test is showing a larger scale section of the game. The second closed beta extends the character level to 50 from 30, new roles, new areas and various kinds of dungeons. The closed beta will allow you to experience the skill hybrid system, which is the core element of ‘Dungeon Striker’.

The introduction through this closed beta to the free role changing system, succession to skills and the concept of the circulation contents stystem. Free job changing, the largest distinguishing play element of Dungeon Striker, is based on processing battle by selecting roles and skills users want. Also circulation contents, will be unveiled in second Closed beta testing, means that users can play various kinds of dungeons in rotation whenever they need it designed on the basis of different goals and rewards.

Identity Games believes that communication with users is the most important thing in development of Dungeon Striker. HeoJun PD announced that they reorganized this game completely based on feedback from last first closed beta. And he explained, “We modified various parts, from level design to overall moving line for quest, monster pattern and map length and so on. This work comes near to reorganization instead of improvement. The second closed beta testing put similar weight with first closed beta on part that is release of new contents and re-evaluation of feedback-reflected things.”

The most representative part is the hit-feeling system. HeoJun PD said about this, “We had some works, such as changing impact, setting the hit range, adjusting forth/back delay and so on. For example, in case of ‘Dash’, we had it take cool time for a certain time after using in last test, now we modified that SP is consumed instead of deleting delay. Therefore, you can use ‘Dash’ without cool time unlike previous, but if it is used excessively the SP is run out so you will meet difficult situation in which you cannot use necessary skill when you need it.”

This second closed beta test, targeting over 9,000 people, will be started on 31th of this month at 2pm. Every day at from 12am to 12pm, this test will be opened in duration of total 118hours. Tester recruiting is starting from 13th, the users participated in first test is registered automatically and they can join in second test without additional registration.  
Unique characters– The system of role changing and succession to skill

Dungeon Striker’s role changing system is focusing on extend classes rather than change roles. In other words, the more you leveled up, the more selection of roles you can get. Started with Lv.30, you can widen the range of role selection later through leveling up. In this second closed beta test, a total 9 kinds of class including new roles are revealed.  
This free role changing system already has been a feature in an earlier published game. But Dungeon Striker diverges from the path; it allows users to mix skills in addition to role at their choice. In other words, you can draw out recovery skill of cleric as an assistance-class role and add it to berserker short distance attack-type character. Players can choose a total of 8 kinds of skills in each role including passive and active.

The role changing of Dungeon Striker is divided into vertical role changing going up to upper role in similar class and horizontal role changing moving to completely different class. Above example, the combination of berserker and cleric, may belong to vertical role changing. To draw out this vertical role changing efficiently, it needs appropriate equipment with skill property. For example, if you want to use the skill in class of ranger into other role, it should have long range weapon, defense tools or accessory having options for agility, then it can use the genuine ability.

This role changing and succession to skills system give diversity in battles; also, it leads players to have a strategic play through choice and concentration. If you mix berserker having powerful offense and ranger having powerful stun skill, environments are created in which original character can output 100% combat power. It is one of the Dungeon Striker core features that players seek for suitable skill combination for creating synergy effect and preparing proper equipment.

Plus, Identity Games explained, they will prevent de-individuation to grow character by classifying the levels into character level and role level. It means that players must have level-up the corresponding role for learning upper skill.

The team leader of Identity Games, Kim Tae-yeon said, “It is also possible that setting oneself sight on mastering all roles or in reverse focusing only one role. Depending on the way players chose, skill points could remain or be insufficient. Also, the way of focusing on a certain role becomes unfavorable as go up the upper contents. So if you want to grow your own character, you need to distribute skill points strategically.”

Circulation Content, play rotating 3 kinds of dungeon 

Circulation contents, another one of Dungeon Striker’s core features, is run based on  a new dungeon which will make debut through second closed beta testing.

The introduction of the new dungeons have the following features; Dimension dungeon is focused on the achievement of simple mission. Only through the special connector, dimension stone, players can access this dungeon. In this dungeon, players can clear mission in a short time and get a certain reward such as gold, experience points, enhancement materials and so on. So this dungeon is suitable for the users who have apparent goal such as quick level-up, get gold, and collect materials and so on. Each dungeon’s feature depends on the dimension stone player used.
The Chaos dungeon, one level higher than Dimension dungeon, is a random-type content. Whenever entered, the terrain, monster, and the location of treasure chest are changed. Unlike dimension dungeon, this dungeon provides all kinds of rewards depending on probability; also, it is used as a hatchway to get high rank equipment. Besides, it gives CP points after clear, so players can buy exclusive items using these points.

Finally, The Tower of Time puts great meaning into the item farming. There is various handicapped; time limitation, the use of limited recovery item. In addition, there is no reward of experience points. But rewarding rare equipment and materials existing only in this dungeon is worked as a merit. As going up upper stage, level of difficulty is getting higher. This excites players to challenge who want to make proof of their ability.

The circulation structure of Dimension dungeon, Chaos dungeon and The Tower of Time is as in the following. First, prepare the above-certain level and equipment through Dimension dungeon and Chaos dungeon, and then target the top level, The Tower of Time. After that, if you feel the reaching to limitation, then go back to Dimension dungeon and Chaos dungeon again to concentrate on level-up and preparing equipment.   

HeoJun PD explained the Circulation contents, “Because dungeon’s play goal and reward is set differently, if player wants to grow character efficiently, it is more important to aim at various dungeons on the basis of proper goals than to target only one dungeon intensively.”