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Gamebase to Introduce Gamebryo 4.0 at GDC 2012

Evolution of Widely Adopted Engine Yields Best of Both Worlds for Ease of Use and Efficiency

Raleigh, N.C. (February 8, 2012) – Gamebase USA, a subsidiary of Gamebase Co., Ltd., announced today that it will showcase the newest version of the Gamebryo engine, Gamebryo 4.0, at Game Developers Conference 2012. Gamebase will be in Booth 832 at the GDC Expo, which will be held from March 7 to 9, 2012 in San Francisco.

Gamebryo 4.0 is a hybrid 3D game engine built from the best parts of the cross-platform, mature and robust, Gamebryo combined with the technical advancements of the LightSpeed engine. The goal in advancing to Gamebryo 4.0 is to have a simplistic and efficient game creation environment to facilitate game development. Gamebase engineers have taken an innovative approach to simplifying the game development workflow while ensuring that high quality graphics run at great frame rates.

“Efficient code is our number one priority. Every byte matters when you are making a game. Gamebryo 4.0 is an extremely efficient engine and we invested significant time and energy to vastly improve both performance and memory,” said Gabriel Liberty, Technical Director at Gamebase USA. “Our second priority was to maximize programmer time as building code is generally very tedious and time consuming. Gamebryo can be downloaded and installed in seconds with no requirement of environment variables or path constraints. The goal of Gamebryo 4.0 is to provide fast, efficient code and fast, efficient game development without compromising quality.”

Along with efficiency and speed, Gamebryo 4.0 presents a simplified, user-friendly 3D engine. Header files are well documented to define what the functions do. The code is organized into three sections: runtime, tooltime and tools. It also includes SampleGame, which is a constantly evolving game that provides users with a great place to start to employ Gamebryo. Gamebryo 4.0 is equipped with a toolset to improve development ease and speed. Key components include:

  • AssetBuilder manages various assets of the game, including a streaming solution for managing large environments, packaging scenes that are independent of the locality and a single-object scene loader.
  • GamebryoMayaPlugin / GamebryoMaxPlugin provides a simple way of quickly creating geometry, particles and animations, with the use of the new Gamebryo material node and a new referencing tool.
  • Tool Plugins contain the interface to write custom plugins. Two of the standard plugins are: SceneGraphOptimization (processes each of the scenes and optimizes the data) and MeshFinalize (reads the mesh profile and converts, compresses, swizzles and merges mesh data streams into a finalized format).
  • MaterialEditor exposes the interface to the material files that represent all of the parameters used for rendering, gameplay, physics and other variables such as material color.
  • SceneEditor displays a given scene file, which provides detailed information about the scene and the components within.
  • LevelEditor enables terrain creation, placement of references for scenes, lights and cameras, and the key frame of other variables such as positions.
  • GameCreator provides a simple interface to implement new game environments within seconds by using SampleGame as a template to modify scripts and code.

“We upgraded the Gamebryo engine with the customer in mind. We had at our disposal two proven engines - each with great assets. By combining the strengths of both engines, we have developed one superior engine. In essence we have taken what is a solid, sturdy engine and added in the technical advancements of LightSpeed to create Gamebryo 4.0, a robust, cutting-edge 3D game engine,” said David Brame, CEO of Gamebase USA.

Best known for its industry-leading 3D game engines, Gamebryo and LightSpeed, Gamebase's technologies have been selected by studios around the world to bring nearly 300 titles across more than 15 genres to market, including titles like Kung-Fu LIVE, Epic Mickey, QQ Speed, El Shaddai: Ascension of the Metatron, Catherine, Divinity II – Ego Draconis, Dance on Broadway, LEGO Universe, Bully, Warhammer Online: Age of Reckoning and Civilization Revolution.

About Gamebase Co. Ltd.
Based in the Research Triangle Park region of North Carolina, Gamebase USA is a wholly owned subsidiary of Gamebase Co. Ltd., headquartered in Seoul, South Korea. Gamebase USA is the developer of Gamebryo, a 3D game engine that is available for development on all major platforms. Gamebryo, LightSpeed, and related logos are trademarks or registered trademarks of Gamebase Co., Ltd. in the United States and other countries. Other names may be trademarks of their respective owners. For more information about Gamebryo, please visit www.gamebryo.com.

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