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Gamebryo News & Notice

[알림] 2014년6월 Gamebryo LightSpeed 2012 한글 매뉴..  [424]
작성자 관리자( )
날짜 2014-06-13
IP 119.64.181.84 조회수 10089
첨부파일 등록된 파일이 없습니다
안녕하세요. Gamebryo 커뮤니티 회원님들께.

당사에서 두 가지 모바일 제품을 하반기 출시 앞두고 개발에 박차를 가하고 있습니다.

2014년 3분기 정식 출시를 앞두고, 6웜20일경 베타 데스트를 준비하는 Web + mobile engine "Reach3dx" 3D모바일엔진에 많은 관심 부탁드립니다.
참고로 홈페이지 주소. www.reach3dx.com 홈페이지도 정식 오픈 예정입니다.

이후 2014년 4분기 출시예정인 ‘게임브리오 for Android 출시될 예정입니다.

Gamebryo 한글 매뉴얼은 유지보수 업체와 Gamebryo 파워유저 및 정회원에 한해서 다운로드 가능합니다.
(참고로 Forum -> 자료실 196번 참고하세요. )

아래는 LightSpeed 2012 한글 번역 Roadmap 입니다.

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2014/6/5

LightSpeed2012 > Learning Gamebryo LightSpeed >> Tool > Maya Plug in > Creating a single maya file character 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Tutorials >> Creating a multiple maya file character 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Creating Environment Maps 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Remote viewing on Xbox 360 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Setting up Bone LOD 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Setting up Skin LOD 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Animation Tool 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Animation Tool User Interface Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Saving custom workspaces in the Animation Tool 완료


현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tools > Animation Tool 번역중

HTML>documentation.html 파일을 실행해서 사용하세요.

유니코드 에러시 인터넷옵션->고급->'URL을 항상 UTF-8로 보냄'을 체크하세요

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2014/4/30

LightSpeed2012 > Learning Gamebryo LightSpeed >> Tutorials >> Tool > Maya Plug in > Working with the Maya Plugin 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Applying a Shader 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Baking Lighing into vertex Color 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Choosing your Maya Viewer 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Choosing Your Target Plarform 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Creating a Character 완료

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2014/3/28

LightSpeed2012 > Learning Gamebryo LightSpeed >> Tutorials >> Tool > 3ds Max Plug-in > Previewing a 3ds Max File 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> 3ds Max Plug-in > Exporting from 3ds Max ro NIF 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> 3ds Max Plug-in > Changing the Export Script 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> 3ds Max Plug-in > Changing the Process Script 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> 3ds Max Plug-in > Changing Optimization Settings 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> 3ds Max Plug-in > Using the Gamebryo Shader 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> 3ds Max Plug-in > Applying Pixel and Vertex Shader완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> 3ds Max Plug-in > Simple Animation Sequences 완료

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2014/2/28

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Gamebryo-PhysX > Gamebryo-PhysX Tutorial Controls

LightSpeed2012 > Learning Gamebryo LightSpeed > Initializing the SDK

LightSpeed2012 > Learning Gamebryo LightSpeed > Ball in a Box

LightSpeed2012 > Learning Gamebryo LightSpeed > Kinematic Actors

LightSpeed2012 > Learning Gamebryo LightSpeed > Asynchronous Simulation

LightSpeed2012 > Learning Gamebryo LightSpeed > Introduction

LightSpeed2012 > Learning Gamebryo LightSpeed >> Digital Content Creation Tool Plug-in Toturials

LightSpeed2012 > Learning Gamebryo LightSpeed >> Working with the 3ds Max Plug-in

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2014/1/27

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Online > Peer Game Demo 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Online > Functional Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Online > Usage and Control 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Onine > Code Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Secondary PC Setup 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Deploying Assets to Multiple Peers 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Prototyping 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Script Debugging 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Limitations 완료

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2013/12/31

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Online > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Online > Peer Game > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Online > Peer Game Tutorial 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Transforming Base Game 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >>Extending Entities and Behaviors for Online 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Populating Your World 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >>C++ Code Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Loading Your World and Starting the Application 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >>Fixing Lua Scripts 완료

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2013/12/5

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Secondary PC Setup 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Resetting the Game 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Script Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > NIF or KFM File Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Flat Model Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > World File Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > External Texture Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Game Prototyping 완료

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2013/10/18

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Tutoral > Adding More Game Framework 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Expected Directory and File Layout 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework >Tutorial Code Samples 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Using Hello World as a Template for your Application 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Functional Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Usage and Controls 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Code Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Transforming Hello World 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Creating New Models 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >Populating Your First Level 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame C++ Project Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > C++ Code Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Loading Your World and Starting the Application 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > dding More Services 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Expected Directory and File Layout 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Tutorial Code Samples 완료

LightSpeed2012> Learning Gamebryo LightSpeed > Tutorials > BaseGame >Overview완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Functional Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Usage and Controls 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Code Overview 완료

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2013/8/28
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Entities 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >Scheduler 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Asset Infrastructure 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 1 : Renderers 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Tutorial 2 : Nif Files 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Tutorial 3 : Shaders 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Tutorial 4 : Scene Attachment 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >Tutorial 5 : Transforms 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Tutorial 6 : Time Controllers 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Tutorial 7 : User Input 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Tutorial 8 : Screen Textures 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Tutorial 9 : Rendered Textures 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Hello World 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World > Hello World Tutorial 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Creating a New Toolbench Game Solution 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Creating New Models 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Populating Your World 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Setting Up Your C++ Project 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Creating main.cpp and Adding Services 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Loading Your World and Starting Application 완료

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2013/7/30

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.1 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.1 > Converting to Background Asset Loading 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.0 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Build Changes-PC 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Directory Structure Reorganization 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Foundation Bridge Layer 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Foundation PhysX Layer 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Particle Systems 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > PhysX-based Particle and Fluid Systems 완료

LightSpeed2012 > Learning Gamebryo LightSpeed 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Design Principles 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Architecture Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Foundation 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Core Runtime 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Game Framework 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Online 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > System Services 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Message System 완료

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2013/6/28

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.2 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.2 > DataStream Deprecation 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.1.1 완료

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2013/5/30

LightSpeed2012 > Release Notes > Artist and Designer Tools > Toolbench 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Entity Modeling Tool 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > World Builder 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Script Debugger 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Simulation Debugger 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Animation Tool 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Asset Viewer 완료

LightSpeed2012 > Release Notes > Additional Tools > ToolLibs Libraries 완료

LightSpeed2012 > Release Notes > Additional Tools > Tool Plug-ins 완료

LightSpeed2012 > Release Notes > Samples 완료

LightSpeed2012 > Release Notes > Third Party Libraries 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 2012 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.3 완료

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2013/4/30

LightSpeed2012 > Release Notes > Gamebryo-PhysX 완료

LightSpeed2012 > Release Notes > Online 완료

LightSpeed2012 > Release Notes > Platform-Specific 완료

LightSpeed2012 > Release Notes > Platform-Specific > PC 완료

LightSpeed2012 > Release Notes > Entity Model Libraries 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > 3ds Max Plug-in 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Maya Plug-in 완료

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2013/3/29

LightSpeed2012 > Release Notes > Foundation 완료

LightSpeed2012 > Release Notes > Game Framework 완료

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2013/2/27

LightSpeed2012 > Release Notes > CoreRuntime > NiMain 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMesh 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMetricsOutput 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiParticle 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiPortal 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiSample 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiSystem 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiTerrain 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiUserInterface 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiVisualTracker 완료

LightSpeed2012 > Release Notes > CoreRuntime > Shader System 완료

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2013/1/29

LightSpeed2012 > Third Party Code > Odyssey BreadcrumbBar 완료

LightSpeed2012 > Third Party Code > OpenEXR 완료

LightSpeed2012 > Third Party Code > Perforce 완료

LightSpeed2012 > Third Party Code > PNGQuant 완료

LightSpeed2012 > Third Party Code > Puzzle.SyntaxBox 완료

LightSpeed2012 > Third Party Code > Python 완료

LightSpeed2012 > Third Party Code > Quaternion Interpolation Code 완료

LightSpeed2012 > Third Party Code > Rollup Control 완료

LightSpeed2012 > Third Party Code > SourceGrid.NET Control 완료

LightSpeed2012 > Third Party Code > STL Port 완료

LightSpeed2012 > Third Party Code > Subversion 완료

LightSpeed2012 > Third Party Code > SWIG 완료

LightSpeed2012 > Third Party Code > TinyXML 완료

LightSpeed2012 > Third Party Code > Tiled Directional Flow Fragment 완료

LightSpeed2012 > Third Party Code > ViewBar 완료

LightSpeed2012 > Third Party Code > Windows Presentation Foundation 완료

LightSpeed2012 > Third Party Code > WPF Model-View-View Model Toolkit 완료

LightSpeed2012 > Third Party Code > WPF TreeView Selection 완료

LightSpeed2012 > Third Party Code > Xalan-C++ 완료

LightSpeed2012 > Third Party Code > Xerces-C++ 완료

LightSpeed2012 > Third Party Code > Zlib 완료

LightSpeed2012 > Release Notes 완료

LightSpeed2012 > Release Notes > CoreRuntime 완료

LightSpeed2012 > Release Notes > CoreRuntime > ecrD3D11Renderer 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiAnimation 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiApplication 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiAudio 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiCollision 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiCursor 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiD3D10Renderer 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiDX9Renderer 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiEnvironment 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiFloodgate 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiFont 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiInput 완료

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2012/12/26

LightSpeed2012 > Getting Started with Gamebryo LightSpeed 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements > Operating System Requirements 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements > System Resource Requirements 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements > Microsoft Visual Studio Requirements 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed > Environment Variables 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed > Working with Multiple Versions of Gamebryo Lightspeed 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed > Uninstalling Gamebryo LightSpeed 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for Artists and Designers 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for Behavior Script Writers 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for New Gamebryo Developers 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for Experienced Gamebryp Developers 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure > Samples > Graphics Tech Demos 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure > Sources > CoreRuntime 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure > Sources > Tools 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Gamebryp PhysX Integration Overview 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Running Samples 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Documentation 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Emergent Labs - Kickstart Project 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Gamebryo Resources on the Web 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Gamebryo License Information 완료
LightSpeed2012 > Third Party Code 완료
LightSpeed2012 > Third Party Code > ATI_Compress 완료
LightSpeed2012 > Third Party Code > Atmospheric Scattering Shader Implementation 완료
LightSpeed2012 > Third Party Code > Bison 완료
LightSpeed2012 > Third Party Code > DockPanel Suite 완료
LightSpeed2012 > Third Party Code > DragDropHelper 완료
LightSpeed2012 > Third Party Code > Effects11 완료
LightSpeed2012 > Third Party Code > enet 완료
LightSpeed2012 > Third Party Code > FBX 완료
LightSpeed2012 > Third Party Code > Flex 완료
LightSpeed2012 > Third Party Code > ImageButton 완료
LightSpeed2012 > Third Party Code > Intel Clock management 완료
LightSpeed2012 > Third Party Code > LibPNG 완료
LightSpeed2012 > Third Party Code > Loki 완료
LightSpeed2012 > Third Party Code > Lua 완료
LightSpeed2012 > Third Party Code > Lua Numbers Patch (LNUM) 완료
LightSpeed2012 > Third Party Code > NvTriStrip 완료
LightSpeed2012 > Third Party Code > ObjectDumper 완료

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2012/11/20

LightSpeed2012 > Introduction 완료
LightSpeed2012 > Introduction > Gamebryo LightSpeed Overview 완료
LightSpeed2012 > Introduction > What's New in Gamebryo LightSpeed 완료
LightSpeed2012 > Introduction > Important Announcements 완료
LightSpeed2012 > Introduction > Important Announcements > Status of Will Support 완료
LightSpeed2012 > Introduction > Important Announcements > Removal of Scene Designer 완료
LightSpeed2012 > Introduction > Rapid Iteration Overview 완료
LightSpeed2012 > Introduction > Gamebryo LightSpeed Online Overview 완료
LightSpeed2012 > Introduction > Product Tour 완료
LightSpeed2012 > Introduction > Product Tour > Data Driven Games 완료
LightSpeed2012 > Introduction > Product Tour > Editing Levels 완료
LightSpeed2012 > Introduction > Product Tour > Editing Game Objects 완료
LightSpeed2012 > Introduction > Product Tour > Editing Behaviors 완료
LightSpeed2012 > Introduction > Product Tour > Editing 3D Content 완료

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2012/11/7

Art > Max > ABVProxyTypes 완성
Art > Max > Adding_Custom_Content_to_3ds_Max 완성
Art > Max > Alpha_Testing 완성
Art > Max > Animated_uvw_example_max 완성
Art > Max > Animation_Compression_Reference_and_Description 완성
Art > Max > Animation_Manager_Reference_and_Description 완성
Art > Max > Animation_Sequences 완성
Art > Max > Anisotropic_Filtering_max 완성
Art > Max > Appendix_A_WeaponData_MaxScript_Utility_Plug_in 완성
Art > Max > Applying_Pixel_Vertex_Shaders 완성
Art > Max > Base_Map_in_Max 완성
Art > Max > Billboard_and_billboardUp 완성
Art > Max > Billboard_Utilities_Panel 완성
Art > Max > Billboards_with_3ds_Max 완성
Art > Max > Bitmap_Texture 완성
Art > Max > Bone_LOD 완성
Art > Max > BoneLOD 완성
Art > Max > Bump_envmap_max 완성
Art > Max > Bump_Map_in_Max 완성
Art > Max > Bump_Mapping_Sub_panel 완성
Art > Max > Cameras 완성
Art > Max > Changing_Optimization_Settings 완성
Art > Max > Changing_The_Export_Script 완성
Art > Max > Changing_The_Process_Script 완성

Art > Max > Cloning_and_Instancing 번역중입니다.

HTML>documentation.html 파일을 실행해서 사용하세요.

유니코드 에러시 인터넷옵션->고급->'URL을 항상 UTF-8로 보냄'을 체크하세요.