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Gamebryo News & Notice

[알림] 2014년2월 LightSpeed 2012 한글 매뉴얼 Updat..  [410]
작성자 관리자( )
날짜 2014-02-28
IP 119.64.181.84 조회수 8326
첨부파일 등록된 파일이 없습니다
안녕하세요. Gamebryo 커뮤니티 회원님들께.

새롭게 개발되어지고 있는 ‘게임브리오 for mobile’

그리고 Web + mobile engine Reach3dx 3D 모바일엔진에도 꾸준한 관심 부탁드립니다.

Gamebryo 한글 매뉴얼은 유지보수 업체와 Gamebryo 파워유저 및 정회원에 한해서 다운로드 가능합니다.
(참고로 Forum -> 자료실 196번 참고하세요. )

아래는 LightSpeed 2012 한글 번역 Roadmap 입니다.

------------------------------------ 아 래 ----------------------------------------------
2014/2/28

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Gamebryo-PhysX Tutorial Controls 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Initializing the SDK 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Ball in a Box 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Kinematic Actors 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Asynchronous Simulation 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tools > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Digital Content Creation Tool Plug-in Toturials 완료

LightSpeed2012 > Learning Gamebryo LightSpeed >> Working with the 3ds Max Plug-in 완료

현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Tools > 3ds Max, Maya, and XSI Plug-ins 번역중입니다.

HTML>documentation.html 파일을 실행해서 사용하세요.

유니코드 에러시 인터넷옵션->고급->'URL을 항상 UTF-8로 보냄'을 체크하세요.

2014/1/28

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Online > Peer Game Demo 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Online > Peer Game Demo> Functional Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Online > Peer Game Demo> Usage and Control 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Onine > Peer Game Demo > Code Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Secondary PC Setup 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Deploying Assets to Multiple Peers 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Rapid Prototyping 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Script Debugging 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Limitations 완료

현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Gamebryo-PhysX 번역중입니다.

HTML>documentation.html 파일을 실행해서 사용하세요.

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2013/12/31

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Online > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Online > Peer Game > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Online > Peer Game Tutorial 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Transforming Base Game 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Extending Entities and Behaviors for Online 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Populating Your
World 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > C++ Code Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Loading Your World and Starting the Application 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Fixing Lua Scripts 완료

현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Online > Peer Game Demo 번역중입니다.

HTML>documentation.html 파일을 실행해서 사용하세요.

유니코드 에러시 인터넷옵션->고급->'URL을 항상 UTF-8로 보냄'을 체크하세요.

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2013/12/5

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Secondary PC Setup 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Resetting the Game 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Script Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > NIF or KFM File Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Flat Model Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > World File Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > External Texture Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Game Prototyping 완료

현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Online > Peer Game 번역중입니다.

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2013/10/18

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Tutoral > Adding More Game Framework 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Tutoral > Expected Directory and File Layout 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Tutoral > Tutorial Code Samples 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Tutoral > Using Hello World as a Template for your Application 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Demo > Functional Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Demo > Usage and Controls 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Demo > Code Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Transforming Hello World 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Creating New Models 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Populating Your First Level 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > C++ Project Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > C++ Code Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Loading Your World and Starting the Application 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Adding More Services 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Expected Directory and File Layout 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Tutorial Code Samples 완료

LightSpeed2012> Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Demo> Overview완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Demo > Functional Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Demo > Usage and Controls 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Demo > Code Overview 완료


현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Rapid Iteration >Introduction 번역중입니다.
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2013/8/28

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Entities 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Scheduler 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Asset Infrastructure 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 1 : Renderers 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 2 : Nif Files 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 3 : Shaders 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 4 : Scene Attachment 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 5 : Transforms 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 6 : Time Controllers 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 7 : User Input 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 8 : Screen Textures 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 9 : Rendered Textures 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World > Hello World Tutorial 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Creating a New Toolbench Game Solution 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Creating New Models 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Populating Your World 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Setting Up Your C++ Project 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Creating main.cpp and Adding Services 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Loading Your World and Starting Application 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Adding More Game Framework Services 번역 중입니다.
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2013/7/30

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.1 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.1 > Converting to Background Asset Loading 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.0 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Build Changes-PC 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Directory Structure Reorganization 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Foundation Bridge Layer 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Foundation PhysX Layer 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Particle Systems 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > PhysX-based Particle and Fluid Systems 완료

LightSpeed2012 > Learning Gamebryo LightSpeed 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Design Principles 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Architecture Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Foundation 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Core Runtime 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Game Framework 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Online 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > System Services 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Message System 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Entities 번역 중입니다.
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2013/6/28

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.2 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.2 > DataStream Deprecation 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.1.1 완료


LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.1. 번역 중입니다.
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2013/5/30

LightSpeed2012 > Release Notes > Artist and Designer Tools > Toolbench 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Entity Modeling Tool 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > World Builder 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Script Debugger 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Simulation Debugger 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Animation Tool 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Asset Viewer 완료

LightSpeed2012 > Release Notes > Additional Tools > ToolLibs Libraries 완료

LightSpeed2012 > Release Notes > Additional Tools > Tool Plug-ins 완료

LightSpeed2012 > Release Notes > Samples 완료

LightSpeed2012 > Release Notes > Third Party Libraries 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 2012 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.3 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.2 번역 중입니다.
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2013/4/30

LightSpeed2012 > Release Notes > Gamebryo-PhysX 완료

LightSpeed2012 > Release Notes > Online 완료

LightSpeed2012 > Release Notes > Platform-Specific 완료

LightSpeed2012 > Release Notes > Platform-Specific > PC 완료

LightSpeed2012 > Release Notes > Entity Model Libraries 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > 3ds Max Plug-in 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Maya Plug-in 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Toolbench 번역 중입니다.
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2013/3/29

LightSpeed2012 > Release Notes > Foundation 완료

LightSpeed2012 > Release Notes > Game Framework 완료

LightSpeed2012 > Release Notes > Gamebryo-PhysX 번역 중입니다.
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2013/2/27

LightSpeed2012 > Release Notes > CoreRuntime > NiMain 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMesh 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMetricsOutput 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiParticle 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiPortal 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiSample 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiSystem 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiTerrain 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiUserInterface 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiVisualTracker 완료

LightSpeed2012 > Release Notes > CoreRuntime > Shader System 완료

LightSpeed2012 > Release Notes > Foundation 번역 중입니다.
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2013/1/29

LightSpeed2012 > Third Party Code > Odyssey BreadcrumbBar 완료

LightSpeed2012 > Third Party Code > OpenEXR 완료

LightSpeed2012 > Third Party Code > Perforce 완료

LightSpeed2012 > Third Party Code > PNGQuant 완료

LightSpeed2012 > Third Party Code > Puzzle.SyntaxBox 완료

LightSpeed2012 > Third Party Code > Python 완료

LightSpeed2012 > Third Party Code > Quaternion Interpolation Code 완료

LightSpeed2012 > Third Party Code > Rollup Control 완료

LightSpeed2012 > Third Party Code > SourceGrid.NET Control 완료

LightSpeed2012 > Third Party Code > STL Port 완료

LightSpeed2012 > Third Party Code > Subversion 완료

LightSpeed2012 > Third Party Code > SWIG 완료

LightSpeed2012 > Third Party Code > TinyXML 완료

LightSpeed2012 > Third Party Code > Tiled Directional Flow Fragment 완료

LightSpeed2012 > Third Party Code > ViewBar 완료

LightSpeed2012 > Third Party Code > Windows Presentation Foundation 완료

LightSpeed2012 > Third Party Code > WPF Model-View-View Model Toolkit 완료

LightSpeed2012 > Third Party Code > WPF TreeView Selection 완료

LightSpeed2012 > Third Party Code > Xalan-C++ 완료

LightSpeed2012 > Third Party Code > Xerces-C++ 완료

LightSpeed2012 > Third Party Code > Zlib 완료

LightSpeed2012 > Release Notes 완료

LightSpeed2012 > Release Notes > CoreRuntime 완료

LightSpeed2012 > Release Notes > CoreRuntime > ecrD3D11Renderer 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiAnimation 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiApplication 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiAudio 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiCollision 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiCursor 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiD3D10Renderer 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiDX9Renderer 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiEnvironment 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiFloodgate 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiFont 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiInput 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMain 번역 중입니다.
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2012/12/26

LightSpeed2012 > Getting Started with Gamebryo LightSpeed 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements > Operating System Requirements 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements > System Resource Requirements 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements > Microsoft Visual Studio Requirements 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed > Environment Variables 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed > Working with Multiple Versions of Gamebryo Lightspeed 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed > Uninstalling Gamebryo LightSpeed 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for Artists and Designers 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for Behavior Script Writers 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for New Gamebryo Developers 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for Experienced Gamebryp Developers 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure > Samples > Graphics Tech Demos 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure > Sources > CoreRuntime 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure > Sources > Tools 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Gamebryp PhysX Integration Overview 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Running Samples 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Documentation 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Emergent Labs - Kickstart Project 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Gamebryo Resources on the Web 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Gamebryo License Information 완료

LightSpeed2012 > Third Party Code 완료

LightSpeed2012 > Third Party Code > ATI_Compress 완료

LightSpeed2012 > Third Party Code > Atmospheric Scattering Shader Implementation 완료

LightSpeed2012 > Third Party Code > Bison 완료

LightSpeed2012 > Third Party Code > DockPanel Suite 완료

LightSpeed2012 > Third Party Code > DragDropHelper 완료

LightSpeed2012 > Third Party Code > Effects11 완료

LightSpeed2012 > Third Party Code > enet 완료

LightSpeed2012 > Third Party Code > FBX 완료

LightSpeed2012 > Third Party Code > Flex 완료

LightSpeed2012 > Third Party Code > ImageButton 완료

LightSpeed2012 > Third Party Code > Intel Clock management 완료

LightSpeed2012 > Third Party Code > LibPNG 완료

LightSpeed2012 > Third Party Code > Loki 완료

LightSpeed2012 > Third Party Code > Lua 완료

LightSpeed2012 > Third Party Code > Lua Numbers Patch (LNUM) 완료

LightSpeed2012 > Third Party Code > NvTriStrip 완료

LightSpeed2012 > Third Party Code > ObjectDumper 완료

LightSpeed2012 > Third Party Code > Odyssey BreadcrumbBar 번역 중입니다.
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2012/11/20

LightSpeed2012 > Introduction 완료

LightSpeed2012 > Introduction > Gamebryo LightSpeed Overview 완료

LightSpeed2012 > Introduction > What's New in Gamebryo LightSpeed 완료

LightSpeed2012 > Introduction > Important Announcements 완료

LightSpeed2012 > Introduction > Important Announcements > Status of Will Support 완료

LightSpeed2012 > Introduction > Important Announcements > Removal of Scene Designer 완료

LightSpeed2012 > Introduction > Rapid Iteration Overview 완료
LightSpeed2012 > Introduction > Gamebryo LightSpeed Online Overview 완료
LightSpeed2012 > Introduction > Product Tour 완료
LightSpeed2012 > Introduction > Product Tour > Data Driven Games 완료
LightSpeed2012 > Introduction > Product Tour > Editing Levels 완료
LightSpeed2012 > Introduction > Product Tour > Editing Game Objects 완료
LightSpeed2012 > Introduction > Product Tour > Editing Behaviors 완료
LightSpeed2012 > Introduction > Product Tour > Editing 3D Content 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed 번역 중입니다.

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2012/11/7

Art > Max > ABVProxyTypes 완성
Art > Max > Adding_Custom_Content_to_3ds_Max 완성
Art > Max > Alpha_Testing 완성
Art > Max > Animated_uvw_example_max 완성
Art > Max > Animation_Compression_Reference_and_Description 완성
Art > Max > Animation_Manager_Reference_and_Description 완성
Art > Max > Animation_Sequences 완성
Art > Max > Anisotropic_Filtering_max 완성
Art > Max > Appendix_A_WeaponData_MaxScript_Utility_Plug_in 완성
Art > Max > Applying_Pixel_Vertex_Shaders 완성
Art > Max > Base_Map_in_Max 완성
Art > Max > Billboard_and_billboardUp 완성
Art > Max > Billboard_Utilities_Panel 완성
Art > Max > Billboards_with_3ds_Max 완성
Art > Max > Bitmap_Texture 완성
Art > Max > Bone_LOD 완성
Art > Max > BoneLOD 완성
Art > Max > Bump_envmap_max 완성
Art > Max > Bump_Map_in_Max 완성
Art > Max > Bump_Mapping_Sub_panel 완성
Art > Max > Cameras 완성
Art > Max > Changing_Optimization_Settings 완성
Art > Max > Changing_The_Export_Script 완성
Art > Max > Changing_The_Process_Script 완성

Art > Max > Cloning_and_Instancing 번역중입니다.

HTML>documentation.html 파일을 실행해서 사용하세요.

유니코드 에러시 인터넷옵션->고급->'URL을 항상 UTF-8로 보냄'을 체크하세요.