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Gamebryo News & Notice

[알림] 2014년1월 LightSpeed 2012 한글 매뉴얼 Updat..  [406]
작성자 관리자( )
날짜 2014-01-28
IP 119.64.181.84 조회수 8258
첨부파일 등록된 파일이 없습니다
안녕하세요. 게임베이스 관리자입니다.

2014년 다가오는 설 명절에도 가족, 친지 분들과 함께 즐거복 알찬 시간 보내시기를 바라겠습니다.
참고로 당사는 2014년1월29일(수) ~ 2월2일(일) 설 연휴기간이라 근무를 하지 않습니다. 널리 양해 바라겠습니다.

2014년 2월19일은 3D 모바일엔진인 Reach 3Dx와 Gamebryo 모뱌일 버전이 완성을 앞두고 세미나를 앞두고 있습니다.
많은 신청 바라겠습니다.

끝으로 Gamebryo 한글 매뉴얼은 유지보수 업체와 Gamebryo 파워유저 및 정회원에 한해서 다운로드 가능합니다.
(참고로 Forum -> 자료실 196번 참고하세요. )

아래는 LightSpeed 2012 한글 번역 Roadmap 입니다.

------------------------------------ 아 래 -----------------------------------------------
2014/1/28

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Online > Peer Game Demo 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Online > Peer Game Demo> Functional Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Online > Peer Game Demo> Usage and Control 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Onine > Peer Game Demo > Code Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Secondary PC Setup 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Deploying Assets to Multiple Peers 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Rapid Prototyping 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Script Debugging 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Online >> Multiplayer Rapid Iteration > Limitations 완료

현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Gamebryo-PhysX 번역중입니다.

HTML>documentation.html 파일을 실행해서 사용하세요.

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2013/12/31

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Online > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Online > Peer Game > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Online > Peer Game Tutorial 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Transforming Base Game 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Extending Entities and Behaviors for Online 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Populating Your
World 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > C++ Code Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Loading Your World and Starting the Application 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials >> Peer Game > Fixing Lua Scripts 완료

현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Online > Peer Game Demo 번역중입니다.

HTML>documentation.html 파일을 실행해서 사용하세요.

유니코드 에러시 인터넷옵션->고급->'URL을 항상 UTF-8로 보냄'을 체크하세요.

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2013/12/5

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Introduction 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Secondary PC Setup 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Resetting the Game 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Script Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > NIF or KFM File Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Flat Model Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > World File Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > External Texture Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Rapid Iteration > Game Prototyping 완료

현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Online > Peer Game 번역중입니다.

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2013/10/18

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Tutoral > Adding More Game Framework 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Tutoral > Expected Directory and File Layout 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Tutoral > Tutorial Code Samples 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Tutoral > Using Hello World as a Template for your Application 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Demo > Functional Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Demo > Usage and Controls 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World Demo > Code Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Transforming Hello World 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Creating New Models 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Populating Your First Level 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > C++ Project Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > C++ Code Changes 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Loading Your World and Starting the Application 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Adding More Services 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Expected Directory and File Layout 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Tutorial > Tutorial Code Samples 완료

LightSpeed2012> Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Demo> Overview완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Demo > Functional Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Demo > Usage and Controls 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > BaseGame > Base Game Demo > Code Overview 완료


현재 LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Rapid Iteration >Introduction 번역중입니다.
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2013/8/28

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Entities 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Scheduler 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Asset Infrastructure 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 1 : Renderers 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 2 : Nif Files 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 3 : Shaders 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 4 : Scene Attachment 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 5 : Transforms 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 6 : Time Controllers 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 7 : User Input 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 8 : Screen Textures 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 9 : Rendered Textures 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework > Hello World > Hello World Tutorial 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Creating a New Toolbench Game Solution 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Creating New Models 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Populating Your World 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Setting Up Your C++ Project 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Creating main.cpp and Adding Services 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Loading Your World and Starting Application 완료

LightSpeed2012 >> Tutorials > Game Framework > Hello World > Hello World Tutorial > Adding More Game Framework Services 번역 중입니다.
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2013/7/30

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.1 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.1 > Converting to Background Asset Loading 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.0 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Build Changes-PC 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Directory Structure Reorganization 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Foundation Bridge Layer 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Foundation PhysX Layer 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Particle Systems 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > PhysX-based Particle and Fluid Systems 완료

LightSpeed2012 > Learning Gamebryo LightSpeed 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Design Principles 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Architecture Overview 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Foundation 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Core Runtime 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Game Framework 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Online 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > System Services 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Message System 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Entities 번역 중입니다.
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2013/6/28

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.2 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.2 > DataStream Deprecation 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.1.1 완료


LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.1. 번역 중입니다.
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2013/5/30

LightSpeed2012 > Release Notes > Artist and Designer Tools > Toolbench 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Entity Modeling Tool 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > World Builder 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Script Debugger 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Simulation Debugger 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Animation Tool 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Asset Viewer 완료

LightSpeed2012 > Release Notes > Additional Tools > ToolLibs Libraries 완료

LightSpeed2012 > Release Notes > Additional Tools > Tool Plug-ins 완료

LightSpeed2012 > Release Notes > Samples 완료

LightSpeed2012 > Release Notes > Third Party Libraries 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 2012 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.3 완료

LightSpeed2012 > Converting from Previous Gamebryo Versions > Converting to Gamebryo LightSpeed 3.2 번역 중입니다.
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2013/4/30

LightSpeed2012 > Release Notes > Gamebryo-PhysX 완료

LightSpeed2012 > Release Notes > Online 완료

LightSpeed2012 > Release Notes > Platform-Specific 완료

LightSpeed2012 > Release Notes > Platform-Specific > PC 완료

LightSpeed2012 > Release Notes > Entity Model Libraries 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > 3ds Max Plug-in 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Maya Plug-in 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Toolbench 번역 중입니다.
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2013/3/29

LightSpeed2012 > Release Notes > Foundation 완료

LightSpeed2012 > Release Notes > Game Framework 완료

LightSpeed2012 > Release Notes > Gamebryo-PhysX 번역 중입니다.
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2013/2/27

LightSpeed2012 > Release Notes > CoreRuntime > NiMain 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMesh 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMetricsOutput 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiParticle 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiPortal 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiSample 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiSystem 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiTerrain 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiUserInterface 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiVisualTracker 완료

LightSpeed2012 > Release Notes > CoreRuntime > Shader System 완료

LightSpeed2012 > Release Notes > Foundation 번역 중입니다.
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2013/1/29

LightSpeed2012 > Third Party Code > Odyssey BreadcrumbBar 완료

LightSpeed2012 > Third Party Code > OpenEXR 완료

LightSpeed2012 > Third Party Code > Perforce 완료

LightSpeed2012 > Third Party Code > PNGQuant 완료

LightSpeed2012 > Third Party Code > Puzzle.SyntaxBox 완료

LightSpeed2012 > Third Party Code > Python 완료

LightSpeed2012 > Third Party Code > Quaternion Interpolation Code 완료

LightSpeed2012 > Third Party Code > Rollup Control 완료

LightSpeed2012 > Third Party Code > SourceGrid.NET Control 완료

LightSpeed2012 > Third Party Code > STL Port 완료

LightSpeed2012 > Third Party Code > Subversion 완료

LightSpeed2012 > Third Party Code > SWIG 완료

LightSpeed2012 > Third Party Code > TinyXML 완료

LightSpeed2012 > Third Party Code > Tiled Directional Flow Fragment 완료

LightSpeed2012 > Third Party Code > ViewBar 완료

LightSpeed2012 > Third Party Code > Windows Presentation Foundation 완료

LightSpeed2012 > Third Party Code > WPF Model-View-View Model Toolkit 완료

LightSpeed2012 > Third Party Code > WPF TreeView Selection 완료

LightSpeed2012 > Third Party Code > Xalan-C++ 완료

LightSpeed2012 > Third Party Code > Xerces-C++ 완료

LightSpeed2012 > Third Party Code > Zlib 완료

LightSpeed2012 > Release Notes 완료

LightSpeed2012 > Release Notes > CoreRuntime 완료

LightSpeed2012 > Release Notes > CoreRuntime > ecrD3D11Renderer 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiAnimation 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiApplication 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiAudio 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiCollision 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiCursor 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiD3D10Renderer 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiDX9Renderer 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiEnvironment 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiFloodgate 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiFont 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiInput 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMain 번역 중입니다.
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2012/12/26

LightSpeed2012 > Getting Started with Gamebryo LightSpeed 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements > Operating System Requirements 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements > System Resource Requirements 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements > Microsoft Visual Studio Requirements 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed > Environment Variables 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed > Working with Multiple Versions of Gamebryo Lightspeed 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed > Uninstalling Gamebryo LightSpeed 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for Artists and Designers 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for Behavior Script Writers 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for New Gamebryo Developers 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Information for Experienced Gamebryp Developers 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure > Samples > Graphics Tech Demos 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure > Sources > CoreRuntime 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Product Directory Structure > Sources > Tools 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Gamebryp PhysX Integration Overview 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Running Samples 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Documentation 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Emergent Labs - Kickstart Project 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Gamebryo Resources on the Web 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Gamebryo License Information 완료

LightSpeed2012 > Third Party Code 완료

LightSpeed2012 > Third Party Code > ATI_Compress 완료

LightSpeed2012 > Third Party Code > Atmospheric Scattering Shader Implementation 완료

LightSpeed2012 > Third Party Code > Bison 완료

LightSpeed2012 > Third Party Code > DockPanel Suite 완료

LightSpeed2012 > Third Party Code > DragDropHelper 완료

LightSpeed2012 > Third Party Code > Effects11 완료

LightSpeed2012 > Third Party Code > enet 완료

LightSpeed2012 > Third Party Code > FBX 완료

LightSpeed2012 > Third Party Code > Flex 완료

LightSpeed2012 > Third Party Code > ImageButton 완료

LightSpeed2012 > Third Party Code > Intel Clock management 완료

LightSpeed2012 > Third Party Code > LibPNG 완료

LightSpeed2012 > Third Party Code > Loki 완료

LightSpeed2012 > Third Party Code > Lua 완료

LightSpeed2012 > Third Party Code > Lua Numbers Patch (LNUM) 완료

LightSpeed2012 > Third Party Code > NvTriStrip 완료

LightSpeed2012 > Third Party Code > ObjectDumper 완료

LightSpeed2012 > Third Party Code > Odyssey BreadcrumbBar 번역 중입니다.
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2012/11/20

LightSpeed2012 > Introduction 완료

LightSpeed2012 > Introduction > Gamebryo LightSpeed Overview 완료

LightSpeed2012 > Introduction > What's New in Gamebryo LightSpeed 완료

LightSpeed2012 > Introduction > Important Announcements 완료

LightSpeed2012 > Introduction > Important Announcements > Status of Will Support 완료

LightSpeed2012 > Introduction > Important Announcements > Removal of Scene Designer 완료

LightSpeed2012 > Introduction > Rapid Iteration Overview 완료
LightSpeed2012 > Introduction > Gamebryo LightSpeed Online Overview 완료
LightSpeed2012 > Introduction > Product Tour 완료
LightSpeed2012 > Introduction > Product Tour > Data Driven Games 완료
LightSpeed2012 > Introduction > Product Tour > Editing Levels 완료
LightSpeed2012 > Introduction > Product Tour > Editing Game Objects 완료
LightSpeed2012 > Introduction > Product Tour > Editing Behaviors 완료
LightSpeed2012 > Introduction > Product Tour > Editing 3D Content 완료

LightSpeed2012 > Getting Started with Gamebryo LightSpeed 번역 중입니다.

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2012/11/7

Art > Max > ABVProxyTypes 완성
Art > Max > Adding_Custom_Content_to_3ds_Max 완성
Art > Max > Alpha_Testing 완성
Art > Max > Animated_uvw_example_max 완성
Art > Max > Animation_Compression_Reference_and_Description 완성
Art > Max > Animation_Manager_Reference_and_Description 완성
Art > Max > Animation_Sequences 완성
Art > Max > Anisotropic_Filtering_max 완성
Art > Max > Appendix_A_WeaponData_MaxScript_Utility_Plug_in 완성
Art > Max > Applying_Pixel_Vertex_Shaders 완성
Art > Max > Base_Map_in_Max 완성
Art > Max > Billboard_and_billboardUp 완성
Art > Max > Billboard_Utilities_Panel 완성
Art > Max > Billboards_with_3ds_Max 완성
Art > Max > Bitmap_Texture 완성
Art > Max > Bone_LOD 완성
Art > Max > BoneLOD 완성
Art > Max > Bump_envmap_max 완성
Art > Max > Bump_Map_in_Max 완성
Art > Max > Bump_Mapping_Sub_panel 완성
Art > Max > Cameras 완성
Art > Max > Changing_Optimization_Settings 완성
Art > Max > Changing_The_Export_Script 완성
Art > Max > Changing_The_Process_Script 완성

Art > Max > Cloning_and_Instancing 번역중입니다.

HTML>documentation.html 파일을 실행해서 사용하세요.

유니코드 에러시 인터넷옵션->고급->'URL을 항상 UTF-8로 보냄'을 체크하세요.