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Gamebryo News & Notice

[알림] 2013년8월 LightSpeed 2012 한글 매뉴얼 Updat..  [385]
작성자 관리자( )
날짜 2013-08-28
IP 119.64.181.84 조회수 10374
첨부파일 등록된 파일이 없습니다
안녕하세요. 게임베이스 관리자입니다.

Gamebryo 한글 매뉴얼은 유지보수 업체와 Gamebryo 파워유저 및 정회원에 한해서 다운로드 가능합니다.
(참고로 Forum -> 자료실 196번 참고하세요. )

아래는 LightSpeed 2012 한글 번역 Roadmap 입니다.
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2013/8/28

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Entities 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Scheduler 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Asset Infrastructure 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 1 : Renderers 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 2 : Nif Files 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Core Runtime > Tutorial 3 : Shaders 완료
LightSpeed2012 >> Tutorials > Core Runtime > Tutorial 4 : Scene Attachment 완료
LightSpeed2012 >> Tutorials > Core Runtime > Tutorial 5 : Transforms 완료
LightSpeed2012 >> Tutorials > Core Runtime > Tutorial 6 : Time Controllers 완료
LightSpeed2012 >> Tutorials > Core Runtime > Tutorial 7 : User Input 완료
LightSpeed2012 >> Tutorials > Core Runtime > Tutorial 8 : Screen Textures 완료
LightSpeed2012 >> Tutorials > Core Runtime > Tutorial 9 : Rendered Textures 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework 완료
LightSpeed2012 >> Tutorials > Game Framework > Hello World 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Tutorials > Game Framework >> Hello World Tutorial 완료
LightSpeed2012 >>> Game Framework >> Hello World Tutorial > Creating a New Toolbench Game Solution 완료
LightSpeed2012 >>> Game Framework >> Hello World Tutorial > Creating New Models 완료
LightSpeed2012 >> Tutorials > Game Framework >> Hello World Tutorial > Populating Your World 완료
LightSpeed2012 >> Tutorials > Game Framework >> Hello World Tutorial > Setting Up Your C++ Project 완료
LightSpeed2012 >>> Game Framework >> Hello World Tutorial > Creating main.cpp and Adding Services 완료
LightSpeed2012>>>Game Framework>>Hello World Tutorial >Loading Your World and Starting Application완료

LightSpeed2012 >>> Game Framework >> Hello World Tutorial > Adding More Game Framework Services 번역 중입니다.

HTML>documentation.html 파일을 실행해서 사용하세요.

유니코드 에러시 인터넷옵션->고급->'URL을 항상 UTF-8로 보냄'을 체크하세요.

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2013/7/30

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.1 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.1 > Converting to Background Asset Loading 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Build Changes-PC 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Directory Structure Reorganization 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Foundation Bridge Layer 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Foundation PhysX Layer 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > Particle Systems 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.0 > PhysX-based Particle and Fluid Systems 완료
LightSpeed2012 > Learning Gamebryo LightSpeed 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Design Principles 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Architecture Overview 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Foundation 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Core Runtime 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Game Framework 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Online 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > System Services 완료
LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Message System 완료

LightSpeed2012 > Learning Gamebryo LightSpeed > Architecture > Entities 번역 중

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2013/6/28

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.2 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.2 > DataStream Deprecation 완료
LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.1.1 완료

LightSpeed2012 >> Converting to Gamebryo LightSpeed 3.1. 번역 중

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2013/5/30

LightSpeed2012 > Release Notes > Artist and Designer Tools > Toolbench 완료
LightSpeed2012 > Release Notes > Artist and Designer Tools > Entity Modeling Tool 완료
LightSpeed2012 > Release Notes > Artist and Designer Tools > World Builder 완료
LightSpeed2012 > Release Notes > Artist and Designer Tools > Script Debugger 완료
LightSpeed2012 > Release Notes > Artist and Designer Tools > Simulation Debugger 완료
LightSpeed2012 > Release Notes > Artist and Designer Tools > Animation Tool 완료
LightSpeed2012 > Release Notes > Artist and Designer Tools > Asset Viewer 완료
LightSpeed2012 > Release Notes > Additional Tools > ToolLibs Libraries 완료
LightSpeed2012 > Release Notes > Additional Tools > Tool Plug-ins 완료
LightSpeed2012 > Release Notes > Samples 완료
LightSpeed2012 > Release Notes > Third Party Libraries 완료
LightSpeed2012 > Converting from Previous Gamebryo Versions 완료
LightSpeed2012 > > Converting to Gamebryo LightSpeed 2012 완료
LightSpeed2012 > > Converting to Gamebryo LightSpeed 3.3 완료

LightSpeed2012 > > Converting to Gamebryo LightSpeed 3.2 번역 중

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2013/4/30

LightSpeed2012 > Release Notes > Gamebryo-PhysX 완료
LightSpeed2012 > Release Notes > Online 완료
LightSpeed2012 > Release Notes > Platform-Specific 완료
LightSpeed2012 > Release Notes > Platform-Specific > PC 완료
LightSpeed2012 > Release Notes > Entity Model Libraries 완료
LightSpeed2012 > Release Notes > Artist and Designer Tools 완료
LightSpeed2012 > Release Notes > Artist and Designer Tools > 3ds Max Plug-in 완료
LightSpeed2012 > Release Notes > Artist and Designer Tools > Maya Plug-in 완료

LightSpeed2012 > Release Notes > Artist and Designer Tools > Toolbench 번역 중

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2013/3/29

LightSpeed2012 > Release Notes > Foundation 완료
LightSpeed2012 > Release Notes > Game Framework 완료

LightSpeed2012 > Release Notes > Gamebryo-PhysX 번역 중입니다.


HTML>documentation.html 파일을 실행해서 사용하세요.

유니코드 에러시 인터넷옵션->고급->'URL을 항상 UTF-8로 보냄'을 체크하세요.

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2013/2/27

LightSpeed2012 > Release Notes > CoreRuntime > NiMain 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiMesh 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiMetricsOutput 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiParticle 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiPortal 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiSample 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiSystem 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiTerrain 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiUserInterface 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiVisualTracker 완료
LightSpeed2012 > Release Notes > CoreRuntime > Shader System 완료

LightSpeed2012 > Release Notes > Foundation 번역 중

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2013/1/29

LightSpeed2012 > Third Party Code > Odyssey BreadcrumbBar 완료
LightSpeed2012 > Third Party Code > OpenEXR 완료
LightSpeed2012 > Third Party Code > Perforce 완료
LightSpeed2012 > Third Party Code > PNGQuant 완료
LightSpeed2012 > Third Party Code > Puzzle.SyntaxBox 완료
LightSpeed2012 > Third Party Code > Python 완료
LightSpeed2012 > Third Party Code > Quaternion Interpolation Code 완료
LightSpeed2012 > Third Party Code > Rollup Control 완료
LightSpeed2012 > Third Party Code > SourceGrid.NET Control 완료
LightSpeed2012 > Third Party Code > STL Port 완료
LightSpeed2012 > Third Party Code > Subversion 완료
LightSpeed2012 > Third Party Code > SWIG 완료
LightSpeed2012 > Third Party Code > TinyXML 완료
LightSpeed2012 > Third Party Code > Tiled Directional Flow Fragment 완료
LightSpeed2012 > Third Party Code > ViewBar 완료
LightSpeed2012 > Third Party Code > Windows Presentation Foundation 완료
LightSpeed2012 > Third Party Code > WPF Model-View-View Model Toolkit 완료
LightSpeed2012 > Third Party Code > WPF TreeView Selection 완료
LightSpeed2012 > Third Party Code > Xalan-C++ 완료
LightSpeed2012 > Third Party Code > Xerces-C++ 완료
LightSpeed2012 > Third Party Code > Zlib 완료
LightSpeed2012 > Release Notes 완료
LightSpeed2012 > Release Notes > CoreRuntime 완료
LightSpeed2012 > Release Notes > CoreRuntime > ecrD3D11Renderer 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiAnimation 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiApplication 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiAudio 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiCollision 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiCursor 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiD3D10Renderer 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiDX9Renderer 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiEnvironment 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiFloodgate 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiFont 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiInput 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMain 번역 중

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2012/12/26

LightSpeed2012 > Getting Started with Gamebryo LightSpeed 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements 완료
- Operating System Requirements 완료
- System Resource Requirements 완료
- Microsoft Visual Studio Requirements 완료
Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed 완료
- Environment Variables 완료
- Working with Multiple Versions of Gamebryo Lightspeed 완료
- Uninstalling Gamebryo LightSpeed 완료
Getting Started with Gamebryo LightSpeed > Information for Artists and Designers 완료
Getting Started with Gamebryo LightSpeed > Information for Behavior Script Writers 완료
Getting Started with Gamebryo LightSpeed > Information for New Gamebryo Developers 완료
Getting Started with Gamebryo LightSpeed > Information for Experienced Gamebryp Developers완료
Getting Started with Gamebryo LightSpeed > Product Directory Structure 완료
Product Directory Structure > Samples > Graphics Tech Demos 완료
Product Directory Structure > Sources > CoreRuntime 완료
Product Directory Structure > Sources > Tools 완료
Getting Started with Gamebryo LightSpeed > Gamebryp PhysX Integration Overview 완료
Getting Started with Gamebryo LightSpeed > Running Samples 완료
Getting Started with Gamebryo LightSpeed > Documentation 완료
Getting Started with Gamebryo LightSpeed > Emergent Labs - Kickstart Project 완료
Getting Started with Gamebryo LightSpeed > Gamebryo Resources on the Web 완료
Getting Started with Gamebryo LightSpeed > Gamebryo License Information 완료
LightSpeed2012 > Third Party Code 완료
LightSpeed2012 > Third Party Code > ATI_Compress 완료
LightSpeed2012 > Third Party Code > Atmospheric Scattering Shader Implementation 완료
LightSpeed2012 > Third Party Code > Bison 완료
LightSpeed2012 > Third Party Code > DockPanel Suite 완료
LightSpeed2012 > Third Party Code > DragDropHelper 완료
LightSpeed2012 > Third Party Code > Effects11 완료
LightSpeed2012 > Third Party Code > enet 완료
LightSpeed2012 > Third Party Code > FBX 완료
LightSpeed2012 > Third Party Code > Flex 완료
LightSpeed2012 > Third Party Code > ImageButton 완료
LightSpeed2012 > Third Party Code > Intel Clock management 완료
LightSpeed2012 > Third Party Code > LibPNG 완료
LightSpeed2012 > Third Party Code > Loki 완료
LightSpeed2012 > Third Party Code > Lua 완료
LightSpeed2012 > Third Party Code > Lua Numbers Patch (LNUM) 완료
LightSpeed2012 > Third Party Code > NvTriStrip 완료
LightSpeed2012 > Third Party Code > ObjectDumper 완료

LightSpeed2012 > Third Party Code > Odyssey BreadcrumbBar 번역 중

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2012/11/20

LightSpeed2012 > Introduction 완료
LightSpeed2012 > Introduction > Gamebryo LightSpeed Overview 완료
LightSpeed2012 > Introduction > What's New in Gamebryo LightSpeed 완료
LightSpeed2012 > Introduction > Important Announcements 완료
LightSpeed2012 > Introduction > Important Announcements > Status of Will Support 완료
LightSpeed2012 > Introduction > Important Announcements > Removal of Scene Designer 완료
LightSpeed2012 > Introduction > Rapid Iteration Overview 완료
LightSpeed2012 > Introduction > Gamebryo LightSpeed Online Overview 완료
LightSpeed2012 > Introduction > Product Tour 완료
LightSpeed2012 > Introduction > Product Tour > Data Driven Games 완료
LightSpeed2012 > Introduction > Product Tour > Editing Levels 완료
LightSpeed2012 > Introduction > Product Tour > Editing Game Objects 완료
LightSpeed2012 > Introduction > Product Tour > Editing Behaviors 완료
LightSpeed2012 > Introduction > Product Tour > Editing 3D Content 완료

HTML>documentation.html 파일을 실행해서 사용하세요.