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Gamebryo News & Notice

[알림] 2013년1월 LightSpeed 2012 한글 매뉴얼 Updat..  [351]
작성자 관리자( )
날짜 2013-01-29
IP 112.151.79.240 조회수 8485
첨부파일 등록된 파일이 없습니다
안녕하세요. 게임베이스 관리자입니다.

새해가 밝아온지 벌써 한달이 지나가고 있습니다.

게임베이스는 2013년에는 Gamebryo 4.x 업데이트와 Gamebryo 모바일 버전을 게임베이스 USA 자회사와 함께 개발하려 최근 3명의 실무 경력 엔지니어를 국내에 채용하였습니다.

이에 미국에서 개최하는 GDC 2013 B2C 부스에 참가하여 국위 선양에 힘쓰겠습니다.

많은 관심과 격려 부탁드립니다.

아래는 2012년 하반기에 정식 출시된 LightSpeed 2012 (구 Gamebryo LightSpeed 2012 ) 한글 번역 Roadmap입니다.

Gamebryo 한글 매뉴얼은 유지보수 업체와 Gamebryo 파워유저 및 정회원에 한해서 다운로드 가능합니다.
(참고로 Forum -> 자료실 196번 참고하세요. )

------------------------------ 아 래 --------------------------------------------

2013/1/29

LightSpeed2012 > Third Party Code > Odyssey BreadcrumbBar 완료
LightSpeed2012 > Third Party Code > OpenEXR 완료
LightSpeed2012 > Third Party Code > Perforce 완료
LightSpeed2012 > Third Party Code > PNGQuant 완료
LightSpeed2012 > Third Party Code > Puzzle.SyntaxBox 완료
LightSpeed2012 > Third Party Code > Python 완료
LightSpeed2012 > Third Party Code > Quaternion Interpolation Code 완료
LightSpeed2012 > Third Party Code > Rollup Control 완료
LightSpeed2012 > Third Party Code > SourceGrid.NET Control 완료
LightSpeed2012 > Third Party Code > STL Port 완료
LightSpeed2012 > Third Party Code > Subversion 완료
LightSpeed2012 > Third Party Code > SWIG 완료
LightSpeed2012 > Third Party Code > TinyXML 완료
LightSpeed2012 > Third Party Code > Tiled Directional Flow Fragment 완료
LightSpeed2012 > Third Party Code > ViewBar 완료
LightSpeed2012 > Third Party Code > Windows Presentation Foundation 완료
LightSpeed2012 > Third Party Code > WPF Model-View-View Model Toolkit 완료
LightSpeed2012 > Third Party Code > WPF TreeView Selection 완료
LightSpeed2012 > Third Party Code > Xalan-C++ 완료
LightSpeed2012 > Third Party Code > Xerces-C++ 완료
LightSpeed2012 > Third Party Code > Zlib 완료
LightSpeed2012 > Release Notes 완료
LightSpeed2012 > Release Notes > CoreRuntime 완료
LightSpeed2012 > Release Notes > CoreRuntime > ecrD3D11Renderer 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiAnimation 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiApplication 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiAudio 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiCollision 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiCursor 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiD3D10Renderer 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiDX9Renderer 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiEnvironment 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiFloodgate 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiFont 완료
LightSpeed2012 > Release Notes > CoreRuntime > NiInput 완료

LightSpeed2012 > Release Notes > CoreRuntime > NiMain 번역 중입니다.

2012/12/26

LightSpeed2012 > Getting Started with Gamebryo LightSpeed 완료
LightSpeed2012 > Getting Started with Gamebryo LightSpeed > Requirements 완료
- Operating System Requirements 완료
- System Resource Requirements 완료
- Microsoft Visual Studio Requirements 완료
Getting Started with Gamebryo LightSpeed > Installing Gamebryo LightSpeed 완료
- Environment Variables 완료
- Working with Multiple Versions of Gamebryo Lightspeed 완료
- Uninstalling Gamebryo LightSpeed 완료
Getting Started with Gamebryo LightSpeed > Information for Artists and Designers 완료
Getting Started with Gamebryo LightSpeed > Information for Behavior Script Writers 완료
Getting Started with Gamebryo LightSpeed > Information for New Gamebryo Developers 완료
Getting Started with Gamebryo LightSpeed > Information for Experienced Gamebryp Developers완료
Getting Started with Gamebryo LightSpeed > Product Directory Structure 완료
Product Directory Structure > Samples > Graphics Tech Demos 완료
Product Directory Structure > Sources > CoreRuntime 완료
Product Directory Structure > Sources > Tools 완료
Getting Started with Gamebryo LightSpeed > Gamebryp PhysX Integration Overview 완료
Getting Started with Gamebryo LightSpeed > Running Samples 완료
Getting Started with Gamebryo LightSpeed > Documentation 완료
Getting Started with Gamebryo LightSpeed > Emergent Labs - Kickstart Project 완료
Getting Started with Gamebryo LightSpeed > Gamebryo Resources on the Web 완료
Getting Started with Gamebryo LightSpeed > Gamebryo License Information 완료
LightSpeed2012 > Third Party Code 완료
LightSpeed2012 > Third Party Code > ATI_Compress 완료
LightSpeed2012 > Third Party Code > Atmospheric Scattering Shader Implementation 완료
LightSpeed2012 > Third Party Code > Bison 완료
LightSpeed2012 > Third Party Code > DockPanel Suite 완료
LightSpeed2012 > Third Party Code > DragDropHelper 완료
LightSpeed2012 > Third Party Code > Effects11 완료
LightSpeed2012 > Third Party Code > enet 완료
LightSpeed2012 > Third Party Code > FBX 완료
LightSpeed2012 > Third Party Code > Flex 완료
LightSpeed2012 > Third Party Code > ImageButton 완료
LightSpeed2012 > Third Party Code > Intel Clock management 완료
LightSpeed2012 > Third Party Code > LibPNG 완료
LightSpeed2012 > Third Party Code > Loki 완료
LightSpeed2012 > Third Party Code > Lua 완료
LightSpeed2012 > Third Party Code > Lua Numbers Patch (LNUM) 완료
LightSpeed2012 > Third Party Code > NvTriStrip 완료
LightSpeed2012 > Third Party Code > ObjectDumper 완료

LightSpeed2012 > Third Party Code > Odyssey BreadcrumbBar 번역 중

2012/11/20

LightSpeed2012 > Introduction 완료
LightSpeed2012 > Introduction > Gamebryo LightSpeed Overview 완료
LightSpeed2012 > Introduction > What's New in Gamebryo LightSpeed 완료
LightSpeed2012 > Introduction > Important Announcements 완료
LightSpeed2012 > Introduction > Important Announcements > Status of Will Support 완료
LightSpeed2012 > Introduction > Important Announcements > Removal of Scene Designer 완료
LightSpeed2012 > Introduction > Rapid Iteration Overview 완료
LightSpeed2012 > Introduction > Gamebryo LightSpeed Online Overview 완료
LightSpeed2012 > Introduction > Product Tour 완료
LightSpeed2012 > Introduction > Product Tour > Data Driven Games 완료
LightSpeed2012 > Introduction > Product Tour > Editing Levels 완료
LightSpeed2012 > Introduction > Product Tour > Editing Game Objects 완료
LightSpeed2012 > Introduction > Product Tour > Editing Behaviors 완료
LightSpeed2012 > Introduction > Product Tour > Editing 3D Content 완료

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