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Gamebryo News & Notice

[알림] 2011년 12월 LightSpeed 3.2 한글 매뉴얼 번..  [275]
작성자 관리자( )
날짜 2011-12-23
IP 112.151.79.240 조회수 9317
첨부파일 등록된 파일이 없습니다
안녕하세요. Gamebryo 커뮤니티 회원님~

Gamebryo 커뮤니티 관리자입니다.

Gamebryo 한글 매뉴얼은 유지보수를 한 업체에 한해서 다운로드 가능합니다.
참고로 Forum -> 자료실 191번 참고하세요.

아래는 2011년 2월 정식 출시된 LightSpeed 3.2 (구 Gamebryo LightSpeed 3.2 )
매뉴얼 번역 Roadmap입니다.

------------------------------------------------------------------------
2011/12/23
Reference>Game Framework Reference>egmTerrain 완성
Reference>Game Framework Reference>egmToolServices 완성
Reference>Game Framework Reference>egmVisualizers 완성
Reference>Game Framework Reference>egmVisualTracker 완성
Reference>Game Framework Reference>egmWhitebox 완성
Reference>Online Reference 완성
Reference>Samples Reference 완성
Reference>Tools Reference 완성
Reference>Macros 완성
Reference>Namespace 완성

이로써 LightSpeed 3.2 버전 매뉴얼 번역이 완료되었습니다.

2011/11/29
Reference>Foundation Reference 완성
Reference>Game Framework Reference>ecr 완성
Reference>Game Framework Reference>ecrInput 완성
Reference>Game Framework Reference>ecrPhysX 완성
Reference>Game Framework Reference>egf 완성
Reference>Game Framework Reference>egfLua 완성
Reference>Game Framework Reference>egfPhysX 완성
Reference>Game Framework Reference>egfPython 완성
Reference>Game Framework Reference>egmAnimation 완성
Reference>Game Framework Reference>egmPhysXRagdoll 완성
Reference>Game Framework Reference>egmPhysXTerrain 완성
Reference>Game Framework Reference>egmPhysXWhitebox 완성
현재 Reference>Game Framework Reference>egmTerrain을 번역 중

2011/10/27
Reference>CoreRuntime Reference>EngineLibs>NiMesh 완성
Reference>CoreRuntime Reference>EngineLibs>NiParticle 완성
Reference>CoreRuntime Reference>EngineLibs>NiPortal 완성
Reference>CoreRuntime Reference>EngineLibs>NiPS3Renderer 완성
Reference>CoreRuntime Reference>EngineLibs>NiSystem 완성
Reference>CoreRuntime Reference>EngineLibs>Niterrain 완성
Reference>CoreRuntime Reference>EngineLibs>NiXenonRenderer 완성
Reference>CoreRuntime Reference>PhysXLibs 완성
Reference>CoreRuntime Reference>ShaderLibs 완성
Reference>CoreRuntime Reference>ToolLibs 완성
Reference>CoreRuntime Reference>UtilityLibs 완성
현재 Reference>Foundation Reference>efd>ChannelID를 번역 중

2011/09/29
Tools>Toolbench>Interface Basics 완성
Tools>Asset Viewer 완성
Tools>Animation Tool 완성
Tools>Asset Controlloer 완성
Tools>COLLADA to NSF Converter 완성
Tools>CubeMapMaker 완성
Tools>DDE Header Generator 완성
Tools>DynamicCgComplier 완성
Tools>EEDeploy 완성
Tools>ImageGenerator 완성
Tools>MeshProfileCompiler 완성
Tools>NiThumbnailExtractor 완성
Tools>Scene Graph Printer 완성
Tools>PhysX Scene Graph Printer 완성
Tools>Tool Plug-in Testbed 완성
Tools>Tool Plug-in Batch Tool 완성
Tools>NifViewer 완성
Tools>NiFontCreator 완성
Tools>NiMaterialNodeXMLLibraryParser 완성
Tools>NSFParserUtility 완성
Tools>PhysX NIF Viewer 완성
Tools>Tool Plug-ins 완성
Quick Reference 전체 완성
Reference>CoreRuntime Reference>AppFrameworks 완성
Reference>CoreRuntime Reference>EngineLibs>ecrD3D11Renderer 완성
Reference>CoreRuntime Reference>EngineLibs>NiAnimation 완성
Reference>CoreRuntime Reference>EngineLibs>NiCollision 완성
Reference>CoreRuntime Reference>EngineLibs>NiD3D10Renderer 완성
Reference>CoreRuntime Reference>EngineLibs>NiDX9Renderer 완성
Reference>CoreRuntime Reference>EngineLibs>NiEnvironment 완성
Reference>CoreRuntime Reference>EngineLibs>NiFloodgate 완성
Reference>CoreRuntime Reference>EngineLibs>NiMain 완성
현재 Reference>CoreRuntime Reference>EngineLibs>NiMesh>MutableLockPolicy를 번역 중

2011/08/30
Programmer Level>Gamebryo-PhysX>Streaming, Cloning and Snapshots 완성
Programmer Level>Gamebryo-PhysX>Working with PhysX Cloth 완성
Programmer Level>Gamebryo-PhysX>NiPhysXFluid Programming Basics 완성
Programmer Level>Gamebryo-PhysX>NiPhysXParticle Programming Basics 완성
Programmer Level>Gamebryo-PhysX>PhysX Terrain Programming Basics 완성
Programmer Level>Gamebryo-PhysX>Mixing Animation and Physics 완성
Programmer Level>Gamebryo-PhysX>Gamebryo-PhysX Known Issues and Limitations 완성
Programmer Level>Gamebryo-PhysX>NVIDIA PhysX™ Resources 완성
Programmer Level>Tools>Revision Control 완성
Programmer Level>Tools>Toolbench Programming 완성
Tools>Entity Modeling Tool 완성
Tools>World Builder 완성
Tools>Script Debugger 완성
Tools>Simulation Debugger 완성
Tools>Toolbench>Working with Game Solutions 완성
Tools>Toolbench>Revision Control Integration 완성
Tools>Toolbench>UI Reference완성
현재 Tools>Toolbench>Interface Basics를 번역 중

2011/07/28
Programmer Level>Core Runtime>NiTerrain 완성
Programmer Level>Core Runtime>NiUserInterface 완성
Programmer Level>Core Runtime>NiVisualTracker 완성
Programmer Level>Core Runtime>NiXenonRenderer 완성
Programmer Level>Core Runtime>Object Systems 완성
Programmer Level>Core Runtime>Shadowing System 완성
Programmer Level>Core Runtime>Texturing 완성
Programmer Level>Game Framework 완성
Programmer Level>Online 완성
Programmer Level>Gamebryo-PhysX>NiPhysX Programming Basics 완성
Programmer Level>Gamebryo-PhysX>Gamebryo PhysX Interface 완성
Programmer Level>Gamebryo-PhysX>Updating Gamebryo PhysX 완성
현재 Programmer Level>Gamebryo-PhysX>Streaming, Cloning and Snapshots>Introduction to PhysX Streaming, Cloning, and Snapshots을 번역 중

2011/06/30
Programmer Level>Core Runtime>NiD3D10Renderer 완성
Programmer Level>Core Runtime>DX9Renderer 완성
Programmer Level>Core Runtime>NiEnvironment 완성
Programmer Level>Core Runtime>NiFloodgate 완성
Programmer Level>Core Runtime>NiFont 완성
Programmer Level>Core Runtime>NiInput 완성
Programmer Level>Core Runtime>NiMaterial 완성
Programmer Level>Core Runtime>NiMesh 완성
Programmer Level>Core Runtime>NiMeshProfileProcessor 완성
Programmer Level>Core Runtime>NiMeshProfileXMLParser 완성
Programmer Level>Core Runtime>NiMetrics 완성
Programmer Level>Core Runtime>NiMetricsOutput 완성
Programmer Level>Core Runtime>NiParticle 완성
Programmer Level>Core Runtime>Niportal 완성
Programmer Level>Core Runtime>NiProgramLauncher 완성
Programmer Level>Core Runtime>NiSample 완성
Programmer Level>Core Runtime>NiSceneGraphUpdateService 완성
Programmer Level>Core Runtime>NiShader 완성
Programmer Level>Core Runtime>NiSystem 완성
Programmer Level>Core Runtime>NiTerrain>Introduction 완성
현재 Programmer Level>Core Runtime>NiTerrain>Usage를 번역 중

2011/05/30
Programmer Level>General Topics 완성
Programmer Level>Build 완성
Programmer Level>Foundation
Programmer Level>Core Runtime>D3D11Renderer 완성
Programmer Level>Core Runtime>Frame Rendering System완성
Programmer Level>Core Runtime>NiAnimation 완성
Programmer Level>Core Runtime>NiApplication 완성
Programmer Level>Core Runtime>NiAudio 완성
Programmer Level>Core Runtime>NiCollision 완성
Programmer Level>Core Runtime>NiD3D10Renderer>NiD3D10Renderer Basics 완성
현재 Programmer Level>Core Runtime>NiD3D10Renderer>Features and Limitations of the NiD3D10Renderer를 번역 중

2011/04/28
Learning Gamebryo LightSpeed>Game Demos 완성
Learning Gamebryo LightSpeed>Online Tech Samples 완성
Artist Level 완성
현재 Program Level> General Topics를 번역 중

2011/03/30
Learning Gamebryo LightSpeed>Architecture 완성
Learning Gamebryo LightSpeed>Tutorials 완성
Learning Gamebryo LightSpeed>MangledMetal 완성
Learning Gamebryo LightSpeed> Graphics Tech Demos완성
현재 Learning Gamebryo LightSpeed>Game Demos>Dodgeball을 번역 중

2011/02/25
Introduction 완성
Getting Started with Gamebryo LightSpeed 완성
Release Notes완성
Converting from Previous Gamebryo Versions완성
현재 Learning Gamebryo LightSpeed>Architecture>Design Principles를 번역중
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